FileSystemEntityType class Null safety
The type of an entity on the file system, such as a file, directory, or link.
These constants are used by the FileSystemEntity class to indicate the object's type.
Properties
- hashCode → int
-
The hash code for this object.
read-onlyinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
read-onlyinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a non-existent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
override
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Constants
- directory → const FileSystemEntityType
-
const FileSystemEntityType._internal(1) - file → const FileSystemEntityType
-
const FileSystemEntityType._internal(0) - link → const FileSystemEntityType
-
const FileSystemEntityType._internal(2) - NOT_FOUND → const FileSystemEntityType
-
Deprecated("Use notFound instead")">@Deprecated("Use notFound instead")
notFound - notFound → const FileSystemEntityType
-
const FileSystemEntityType._internal(5) - pipe → const FileSystemEntityType
-
const FileSystemEntityType._internal(4) - unixDomainSock → const FileSystemEntityType
-
const FileSystemEntityType._internal(3)