skew method Null safety

  1. @FfiNative<Void Function(Pointer<Void>, Double, Double)>(Pointer<Void>, Double, Double)>('Canvas::skew', isLeaf: true)
void skew(
  1. double sx,
  2. double sy
)
FfiNative<Void Function(Pointer<Void>, Double, Double)>(Pointer<Void>, Double, Double)>('Canvas::skew', isLeaf: true)">@FfiNative<Void Function(Pointer<Void>, Double, Double)>(Pointer<Void>, Double, Double)>('Canvas::skew', isLeaf: true)

Add an axis-aligned skew to the current transform, with the first argument being the horizontal skew in rise over run units clockwise around the origin, and the second argument being the vertical skew in rise over run units clockwise around the origin.

Implementation

@FfiNative<Void Function(Pointer<Void>, Double, Double)>('Canvas::skew', isLeaf: true)
external void skew(double sx, double sy);