Codec class Null safety

A handle to an image codec.

This class is created by the engine, and should not be instantiated or extended directly.

To obtain an instance of the Codec interface, see instantiateImageCodec.

Properties

frameCount int
Number of frames in this image.
read-only
hashCode int
The hash code for this object.
read-onlyinherited
repetitionCount int
Number of times to repeat the animation.
read-only
runtimeType Type
A representation of the runtime type of the object.
read-onlyinherited

Methods

dispose() → void
Release the resources used by this object. The object is no longer usable after this method is called.
FfiNative<Void Function(Pointer<Void>)>(Pointer<Void>)>('Codec::dispose')">@FfiNative<Void Function(Pointer<Void>)>(Pointer<Void>)>('Codec::dispose')
getNextFrame() Future<FrameInfo>
Fetches the next animation frame.
noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited