ImageShader constructor Null safety
- Image image,
- TileMode tmx,
- TileMode tmy,
- Float64List matrix4,
- {FilterQuality? filterQuality}
Creates an image-tiling shader. The first argument specifies the image to
tile. The second and third arguments specify the TileMode for the x
direction and y direction respectively. The fourth argument gives the
matrix to apply to the effect. All the arguments are required and must not
be null, except for filterQuality
. If filterQuality
is not specified
at construction time it will be deduced from the environment where it is used,
such as from Paint.filterQuality.
Implementation
@pragma('vm:entry-point')
ImageShader(Image image, TileMode tmx, TileMode tmy, Float64List matrix4, {
FilterQuality? filterQuality,
}) :
assert(image != null), // image is checked on the engine side
assert(tmx != null),
assert(tmy != null),
assert(matrix4 != null),
super._() {
if (matrix4.length != 16) {
throw ArgumentError('"matrix4" must have 16 entries.');
}
_constructor();
final String? error = _initWithImage(image._image, tmx.index, tmy.index, filterQuality?.index ?? -1, matrix4);
if (error != null) {
throw Exception(error);
}
}