shader property Null safety

Shader? shader

The shader to use when stroking or filling a shape.

When this is null, the color is used instead.

See also:

Implementation

Shader? get shader {
  return _objects?[_kShaderIndex] as Shader?;
}
void shader=(Shader? value)

Implementation

set shader(Shader? value) {
  _ensureObjectsInitialized()[_kShaderIndex] = value;
}