PointerData constructor Null safety
- {int embedderId = 0,
- Duration timeStamp = Duration.zero,
- PointerChange change = PointerChange.cancel,
- PointerDeviceKind kind = PointerDeviceKind.touch,
- PointerSignalKind? signalKind,
- int device = 0,
- int pointerIdentifier = 0,
- double physicalX = 0.0,
- double physicalY = 0.0,
- double physicalDeltaX = 0.0,
- double physicalDeltaY = 0.0,
- int buttons = 0,
- bool obscured = false,
- bool synthesized = false,
- double pressure = 0.0,
- double pressureMin = 0.0,
- double pressureMax = 0.0,
- double distance = 0.0,
- double distanceMax = 0.0,
- double size = 0.0,
- double radiusMajor = 0.0,
- double radiusMinor = 0.0,
- double radiusMin = 0.0,
- double radiusMax = 0.0,
- double orientation = 0.0,
- double tilt = 0.0,
- int platformData = 0,
- double scrollDeltaX = 0.0,
- double scrollDeltaY = 0.0,
- double panX = 0.0,
- double panY = 0.0,
- double panDeltaX = 0.0,
- double panDeltaY = 0.0,
- double scale = 0.0,
- double rotation = 0.0}
Creates an object that represents the state of a pointer.
Implementation
const PointerData({
this.embedderId = 0,
this.timeStamp = Duration.zero,
this.change = PointerChange.cancel,
this.kind = PointerDeviceKind.touch,
this.signalKind,
this.device = 0,
this.pointerIdentifier = 0,
this.physicalX = 0.0,
this.physicalY = 0.0,
this.physicalDeltaX = 0.0,
this.physicalDeltaY = 0.0,
this.buttons = 0,
this.obscured = false,
this.synthesized = false,
this.pressure = 0.0,
this.pressureMin = 0.0,
this.pressureMax = 0.0,
this.distance = 0.0,
this.distanceMax = 0.0,
this.size = 0.0,
this.radiusMajor = 0.0,
this.radiusMinor = 0.0,
this.radiusMin = 0.0,
this.radiusMax = 0.0,
this.orientation = 0.0,
this.tilt = 0.0,
this.platformData = 0,
this.scrollDeltaX = 0.0,
this.scrollDeltaY = 0.0,
this.panX = 0.0,
this.panY = 0.0,
this.panDeltaX = 0.0,
this.panDeltaY = 0.0,
this.scale = 0.0,
this.rotation = 0.0,
});