setCheckerboardOffscreenLayers method Null safety

  1. @FfiNative<Void Function(Pointer<Void>, Bool)>(Pointer<Void>, Bool)>('SceneBuilder::setCheckerboardOffscreenLayers', isLeaf: true)
void setCheckerboardOffscreenLayers(
  1. bool checkerboard
)
FfiNative<Void Function(Pointer<Void>, Bool)>(Pointer<Void>, Bool)>('SceneBuilder::setCheckerboardOffscreenLayers', isLeaf: true)">@FfiNative<Void Function(Pointer<Void>, Bool)>(Pointer<Void>, Bool)>('SceneBuilder::setCheckerboardOffscreenLayers', isLeaf: true)

Sets whether the compositor should checkerboard layers that are rendered to offscreen bitmaps.

This is only useful for debugging purposes.

Implementation

@FfiNative<Void Function(Pointer<Void>, Bool)>('SceneBuilder::setCheckerboardOffscreenLayers', isLeaf: true)
external void setCheckerboardOffscreenLayers(bool checkerboard);