ShaderMaskEngineLayer class Null safety
An opaque handle to a shader mask engine layer.
Instances of this class are created by SceneBuilder.pushShaderMask.
oldLayer
parameter in SceneBuilder methods only accepts objects created
by the engine. SceneBuilder will throw an AssertionError if you pass it
a custom implementation of this class.
Properties
- hashCode → int
-
The hash code for this object.
read-onlyinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
read-onlyinherited
Methods
-
dispose(
) → void -
Release the resources used by this object. The object is no longer usable
after this method is called.
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a non-existent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited