lerp method Null safety

Shadow? lerp(
  1. Shadow? a,
  2. Shadow? b,
  3. double t
)

Linearly interpolate between two shadows.

If either shadow is null, this function linearly interpolates from a a shadow that matches the other shadow in color but has a zero offset and a zero blurRadius.

The t argument represents position on the timeline, with 0.0 meaning that the interpolation has not started, returning a (or something equivalent to a), 1.0 meaning that the interpolation has finished, returning b (or something equivalent to b), and values in between meaning that the interpolation is at the relevant point on the timeline between a and b. The interpolation can be extrapolated beyond 0.0 and 1.0, so negative values and values greater than 1.0 are valid (and can easily be generated by curves such as Curves.elasticInOut).

Values for t are usually obtained from an Animation<double>, such as an AnimationController.

Implementation

static Shadow? lerp(Shadow? a, Shadow? b, double t) {
  assert(t != null);
  if (b == null) {
    if (a == null) {
      return null;
    } else {
      return a.scale(1.0 - t);
    }
  } else {
    if (a == null) {
      return b.scale(t);
    } else {
      return Shadow(
        color: Color.lerp(a.color, b.color, t)!,
        offset: Offset.lerp(a.offset, b.offset, t)!,
        blurRadius: _lerpDouble(a.blurRadius, b.blurRadius, t),
      );
    }
  }
}