acceptGesture method Null safety
- int pointer
override
Called when this member wins the arena for the given pointer id.
Implementation
@override
void acceptGesture(int pointer) {
if (_state == _ForceState.possible) {
_state = _ForceState.accepted;
}
if (onStart != null && _state == _ForceState.started) {
invokeCallback<void>('onStart', () => onStart!(ForcePressDetails(
pressure: _lastPressure,
globalPosition: _lastPosition.global,
localPosition: _lastPosition.local,
)));
}
}