acceptGesture method Null safety
- int pointer
override
Called when this member wins the arena for the given pointer id.
Implementation
@override
void acceptGesture(int pointer) {
assert(_pointers != null);
final MultiDragPointerState? state = _pointers![pointer];
if (state == null) {
return; // We might already have canceled this drag if the up comes before the accept.
}
state.accepted((Offset initialPosition) => _startDrag(initialPosition, pointer));
}