ActionChip class Null safety
A Material Design action chip.
Action chips are a set of options which trigger an action related to primary content. Action chips should appear dynamically and contextually in a UI.
Action chips can be tapped to trigger an action or show progress and confirmation. They cannot be disabled; if the action is not applicable, the chip should not be included in the interface. (This contrasts with buttons, where unavailable choices are usually represented as disabled controls.)
Action chips are displayed after primary content, such as below a card or persistently at the bottom of a screen.
The material button widgets, ElevatedButton, TextButton, and OutlinedButton, are an alternative to action chips, which should appear statically and consistently in a UI.
Requires one of its ancestors to be a Material widget.
flutter create --sample=material.ActionChip.1 mysample
Material Design 3
ActionChip can be used for both the Assist and Suggestion chips from Material Design 3. If ThemeData.useMaterial3 is true, then ActionChip will be styled to match the Material Design 3 Assist and Suggestion chips.
See also:
- Chip, a chip that displays information and can be deleted.
- InputChip, a chip that represents a complex piece of information, such as an entity (person, place, or thing) or conversational text, in a compact form.
- ChoiceChip, allows a single selection from a set of options. Choice chips contain related descriptive text or categories.
- CircleAvatar, which shows images or initials of people.
- Wrap, A widget that displays its children in multiple horizontal or vertical runs.
- material.io/design/components/chips.html
- Inheritance
-
- Object
- DiagnosticableTree
- Widget
- StatelessWidget
- ActionChip
- Implemented types
Constructors
- ActionChip({Key? key, Widget? avatar, required Widget label, TextStyle? labelStyle, EdgeInsetsGeometry? labelPadding, VoidCallback? onPressed, double? pressElevation, String? tooltip, BorderSide? side, OutlinedBorder? shape, Clip clipBehavior = Clip.none, FocusNode? focusNode, bool autofocus = false, Color? backgroundColor, Color? disabledColor, EdgeInsetsGeometry? padding, VisualDensity? visualDensity, MaterialTapTargetSize? materialTapTargetSize, double? elevation, Color? shadowColor, Color? surfaceTintColor, IconThemeData? iconTheme})
-
Create a chip that acts like a button.
const
Properties
- autofocus → bool
-
True if this widget will be selected as the initial focus when no other
node in its scope is currently focused.
final
- avatar → Widget?
-
A widget to display prior to the chip's label.
final
- backgroundColor → Color?
-
Color to be used for the unselected, enabled chip's background.
final
- clipBehavior → Clip
-
The content will be clipped (or not) according to this option.
final
- disabledColor → Color?
-
The color used for the chip's background to indicate that it is not
enabled.
final
- elevation → double?
-
Elevation to be applied on the chip relative to its parent.
final
- focusNode → FocusNode?
-
An optional focus node to use as the focus node for this widget.
final
- hashCode → int
- The hash code for this object.
- iconTheme → IconThemeData?
-
Theme used for all icons in the chip.
final
- isEnabled → bool
-
Whether or not this chip is enabled for input.
read-onlyoverride
- key → Key?
-
Controls how one widget replaces another widget in the tree.
finalinherited
- label → Widget
-
The primary content of the chip.
final
- labelPadding → EdgeInsetsGeometry?
-
The padding around the label widget.
final
- labelStyle → TextStyle?
-
The style to be applied to the chip's label.
final
- materialTapTargetSize → MaterialTapTargetSize?
-
Configures the minimum size of the tap target.
final
- onPressed → VoidCallback?
-
Called when the user taps the chip.
final
- padding → EdgeInsetsGeometry?
-
The padding between the contents of the chip and the outside shape.
final
- pressElevation → double?
-
Elevation to be applied on the chip relative to its parent during the
press motion.
final
- runtimeType → Type
-
A representation of the runtime type of the object.
read-onlyinherited
- shadowColor → Color?
-
Color of the chip's shadow when the elevation is greater than 0.
final
- shape → OutlinedBorder?
-
The OutlinedBorder to draw around the chip.
final
- side → BorderSide?
-
The color and weight of the chip's outline.
final
- surfaceTintColor → Color?
-
Color of the chip's surface tint overlay when its elevation is
greater than 0.
final
- tooltip → String?
-
Tooltip string to be used for the body area (where the label and avatar
are) of the chip.
final
- visualDensity → VisualDensity?
-
Defines how compact the chip's layout will be.
final
Methods
-
build(
BuildContext context) → Widget -
Describes the part of the user interface represented by this widget.
override
-
createElement(
) → StatelessElement -
Creates a StatelessElement to manage this widget's location in the tree.
inherited
-
debugDescribeChildren(
) → List< DiagnosticsNode> -
Returns a list of
DiagnosticsNode
objects describing this node's children.protected">@protectedinherited -
debugFillProperties(
DiagnosticPropertiesBuilder properties) → void -
Add additional properties associated with the node.
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a non-existent method or property is accessed.
inherited
-
toDiagnosticsNode(
{String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode -
Returns a debug representation of the object that is used by debugging
tools and by DiagnosticsNode.toStringDeep.
inherited
-
toString(
{DiagnosticLevel minLevel = DiagnosticLevel.info}) → String -
A string representation of this object.
inherited
-
toStringDeep(
{String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String -
Returns a string representation of this node and its descendants.
inherited
-
toStringShallow(
{String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String -
Returns a one-line detailed description of the object.
inherited
-
toStringShort(
) → String -
A short, textual description of this widget.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
nonVirtual">@nonVirtualinherited