IconButton constructor Null safety
- {Key? key,
- double? iconSize,
- VisualDensity? visualDensity,
- EdgeInsetsGeometry padding = const EdgeInsets.all(8.0),
- AlignmentGeometry alignment = Alignment.center,
- double? splashRadius,
- Color? color,
- Color? focusColor,
- Color? hoverColor,
- Color? highlightColor,
- Color? splashColor,
- Color? disabledColor,
- required VoidCallback? onPressed,
- MouseCursor? mouseCursor,
- FocusNode? focusNode,
- bool autofocus = false,
- String? tooltip,
- bool enableFeedback = true,
- BoxConstraints? constraints,
- ButtonStyle? style,
- bool? isSelected,
- Widget? selectedIcon,
- required Widget icon}
Creates an icon button.
Icon buttons are commonly used in the AppBar.actions field, but they can be used in many other places as well.
Requires one of its ancestors to be a Material widget.
The iconSize, padding, autofocus, and alignment arguments must not be null (though they each have default values).
The icon argument must be specified, and is typically either an Icon or an ImageIcon.
Implementation
const IconButton({
super.key,
this.iconSize,
this.visualDensity,
this.padding = const EdgeInsets.all(8.0),
this.alignment = Alignment.center,
this.splashRadius,
this.color,
this.focusColor,
this.hoverColor,
this.highlightColor,
this.splashColor,
this.disabledColor,
required this.onPressed,
this.mouseCursor,
this.focusNode,
this.autofocus = false,
this.tooltip,
this.enableFeedback = true,
this.constraints,
this.style,
this.isSelected,
this.selectedIcon,
required this.icon,
}) : assert(padding != null),
assert(alignment != null),
assert(splashRadius == null || splashRadius > 0),
assert(autofocus != null),
assert(icon != null);