SwitchListTile class Null safety
A ListTile with a Switch. In other words, a switch with a label.
The entire list tile is interactive: tapping anywhere in the tile toggles the switch. Tapping and dragging the Switch also triggers the onChanged callback.
To ensure that onChanged correctly triggers, the state passed into value must be properly managed. This is typically done by invoking State.setState in onChanged to toggle the state value.
The value, onChanged, activeColor, activeThumbImage, and inactiveThumbImage properties of this widget are identical to the similarly-named properties on the Switch widget.
The title, subtitle, isThreeLine, and dense properties are like those of the same name on ListTile.
The selected property on this widget is similar to the ListTile.selected property. This tile's activeColor is used for the selected item's text color, or the theme's ThemeData.toggleableActiveColor if activeColor is null.
This widget does not coordinate the selected state and the value; to have the list tile appear selected when the switch button is on, use the same value for both.
The switch is shown on the right by default in left-to-right languages (i.e. in the ListTile.trailing slot) which can be changed using controlAffinity. The secondary widget is placed in the ListTile.leading slot.
This widget requires a Material widget ancestor in the tree to paint itself on, which is typically provided by the app's Scaffold. The tileColor, and selectedTileColor are not painted by the SwitchListTile itself but by the Material widget ancestor. In this case, one can wrap a Material widget around the SwitchListTile, e.g.:
Container(
color: Colors.green,
child: Material(
child: SwitchListTile(
tileColor: Colors.red,
title: const Text('SwitchListTile with red background'),
value: true,
onChanged:(bool? value) { },
),
),
)
Performance considerations when wrapping SwitchListTile with Material
Wrapping a large number of SwitchListTiles individually with Materials is expensive. Consider only wrapping the SwitchListTiles that require it or include a common Material ancestor where possible.
To show the SwitchListTile as disabled, pass null as the onChanged callback.
This widget shows a switch that, when toggled, changes the state of a bool
member field called _lights
.
flutter create --sample=material.SwitchListTile.2 mysample
Semantics in SwitchListTile
Since the entirety of the SwitchListTile is interactive, it should represent itself as a single interactive entity.
To do so, a SwitchListTile widget wraps its children with a MergeSemantics widget. MergeSemantics will attempt to merge its descendant Semantics nodes into one node in the semantics tree. Therefore, SwitchListTile will throw an error if any of its children requires its own Semantics node.
For example, you cannot nest a RichText widget as a descendant of SwitchListTile. RichText has an embedded gesture recognizer that requires its own Semantics node, which directly conflicts with SwitchListTile's desire to merge all its descendants' semantic nodes into one. Therefore, it may be necessary to create a custom radio tile widget to accommodate similar use cases.
Here is an example of a custom labeled radio widget, called LinkedLabelRadio, that includes an interactive RichText widget that handles tap gestures.
flutter create --sample=material.SwitchListTile.3 mysample
SwitchListTile isn't exactly what I want
If the way SwitchListTile pads and positions its elements isn't quite what you're looking for, you can create custom labeled switch widgets by combining Switch with other widgets, such as Text, Padding and InkWell.
Here is an example of a custom LabeledSwitch widget, but you can easily make your own configurable widget.
flutter create --sample=material.SwitchListTile.4 mysample
See also:
- ListTileTheme, which can be used to affect the style of list tiles, including switch list tiles.
- CheckboxListTile, a similar widget for checkboxes.
- RadioListTile, a similar widget for radio buttons.
- ListTile and Switch, the widgets from which this widget is made.
- Inheritance
-
- Object
- DiagnosticableTree
- Widget
- StatelessWidget
- SwitchListTile
Constructors
-
SwitchListTile({Key? key, required bool value, required ValueChanged<
bool> ? onChanged, Color? tileColor, Color? activeColor, Color? activeTrackColor, Color? inactiveThumbColor, Color? inactiveTrackColor, ImageProvider<Object> ? activeThumbImage, ImageProvider<Object> ? inactiveThumbImage, Widget? title, Widget? subtitle, bool isThreeLine = false, bool? dense, EdgeInsetsGeometry? contentPadding, Widget? secondary, bool selected = false, bool autofocus = false, ListTileControlAffinity controlAffinity = ListTileControlAffinity.platform, ShapeBorder? shape, Color? selectedTileColor, VisualDensity? visualDensity, FocusNode? focusNode, bool? enableFeedback, Color? hoverColor}) -
Creates a combination of a list tile and a switch.
const
-
SwitchListTile.adaptive({Key? key, required bool value, required ValueChanged<
bool> ? onChanged, Color? tileColor, Color? activeColor, Color? activeTrackColor, Color? inactiveThumbColor, Color? inactiveTrackColor, ImageProvider<Object> ? activeThumbImage, ImageProvider<Object> ? inactiveThumbImage, Widget? title, Widget? subtitle, bool isThreeLine = false, bool? dense, EdgeInsetsGeometry? contentPadding, Widget? secondary, bool selected = false, bool autofocus = false, ListTileControlAffinity controlAffinity = ListTileControlAffinity.platform, ShapeBorder? shape, Color? selectedTileColor, VisualDensity? visualDensity, FocusNode? focusNode, bool? enableFeedback, Color? hoverColor}) -
Creates a Material ListTile with an adaptive Switch, following
Material design's
Cross-platform guidelines.
const
Properties
- activeColor → Color?
-
The color to use when this switch is on.
final
-
activeThumbImage
→ ImageProvider<
Object> ? -
An image to use on the thumb of this switch when the switch is on.
final
- activeTrackColor → Color?
-
The color to use on the track when this switch is on.
final
- autofocus → bool
-
True if this widget will be selected as the initial focus when no other
node in its scope is currently focused.
final
- contentPadding → EdgeInsetsGeometry?
-
The tile's internal padding.
final
- controlAffinity → ListTileControlAffinity
-
Defines the position of control and secondary, relative to text.
final
- dense → bool?
-
Whether this list tile is part of a vertically dense list.
final
- enableFeedback → bool?
-
Whether detected gestures should provide acoustic and/or haptic feedback.
final
- focusNode → FocusNode?
-
An optional focus node to use as the focus node for this widget.
final
- hashCode → int
- The hash code for this object.
- hoverColor → Color?
-
The color for the tile's Material when a pointer is hovering over it.
final
- inactiveThumbColor → Color?
-
The color to use on the thumb when this switch is off.
final
-
inactiveThumbImage
→ ImageProvider<
Object> ? -
An image to use on the thumb of this switch when the switch is off.
final
- inactiveTrackColor → Color?
-
The color to use on the track when this switch is off.
final
- isThreeLine → bool
-
Whether this list tile is intended to display three lines of text.
final
- key → Key?
-
Controls how one widget replaces another widget in the tree.
finalinherited
-
onChanged
→ ValueChanged<
bool> ? -
Called when the user toggles the switch on or off.
final
- runtimeType → Type
-
A representation of the runtime type of the object.
read-onlyinherited
- secondary → Widget?
-
A widget to display on the opposite side of the tile from the switch.
final
- selected → bool
-
Whether to render icons and text in the activeColor.
final
- selectedTileColor → Color?
-
If non-null, defines the background color when SwitchListTile.selected is true.
final
- shape → ShapeBorder?
-
Defines the tile's InkWell.customBorder and Ink.decoration shape.
final
- subtitle → Widget?
-
Additional content displayed below the title.
final
- tileColor → Color?
-
Defines the background color of
ListTile
when selected is false.final - title → Widget?
-
The primary content of the list tile.
final
- value → bool
-
Whether this switch is checked.
final
- visualDensity → VisualDensity?
-
Defines how compact the list tile's layout will be.
final
Methods
-
build(
BuildContext context) → Widget -
Describes the part of the user interface represented by this widget.
override
-
createElement(
) → StatelessElement -
Creates a StatelessElement to manage this widget's location in the tree.
inherited
-
debugDescribeChildren(
) → List< DiagnosticsNode> -
Returns a list of
DiagnosticsNode
objects describing this node's children.protected">@protectedinherited -
debugFillProperties(
DiagnosticPropertiesBuilder properties) → void -
Add additional properties associated with the node.
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a non-existent method or property is accessed.
inherited
-
toDiagnosticsNode(
{String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode -
Returns a debug representation of the object that is used by debugging
tools and by DiagnosticsNode.toStringDeep.
inherited
-
toString(
{DiagnosticLevel minLevel = DiagnosticLevel.info}) → String -
A string representation of this object.
inherited
-
toStringDeep(
{String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String -
Returns a string representation of this node and its descendants.
inherited
-
toStringShallow(
{String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String -
Returns a one-line detailed description of the object.
inherited
-
toStringShort(
) → String -
A short, textual description of this widget.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
nonVirtual">@nonVirtualinherited