TextButton class Null safety
A Material Design "Text Button".
Use text buttons on toolbars, in dialogs, or inline with other content but offset from that content with padding so that the button's presence is obvious. Text buttons do not have visible borders and must therefore rely on their position relative to other content for context. In dialogs and cards, they should be grouped together in one of the bottom corners. Avoid using text buttons where they would blend in with other content, for example in the middle of lists.
A text button is a label child displayed on a (zero elevation) Material widget. The label's Text and Icon widgets are displayed in the style's ButtonStyle.foregroundColor. The button reacts to touches by filling with the style's ButtonStyle.backgroundColor.
The text button's default style is defined by defaultStyleOf. The style of this text button can be overridden with its style parameter. The style of all text buttons in a subtree can be overridden with the TextButtonTheme and the style of all of the text buttons in an app can be overridden with the Theme's ThemeData.textButtonTheme property.
The static styleFrom method is a convenient way to create a text button ButtonStyle from simple values.
If the onPressed and onLongPress callbacks are null, then this button will be disabled, it will not react to touch.
flutter create --sample=material.TextButton.1 mysample
flutter create --sample=material.TextButton.2 mysample
See also:
- OutlinedButton, a TextButton with a border outline.
- ElevatedButton, a filled button whose material elevates when pressed.
- material.io/design/components/buttons.html
- m3.material.io/components/buttons
- Inheritance
Constructors
-
TextButton({Key? key, required VoidCallback? onPressed, VoidCallback? onLongPress, ValueChanged<
bool> ? onHover, ValueChanged<bool> ? onFocusChange, ButtonStyle? style, FocusNode? focusNode, bool autofocus = false, Clip clipBehavior = Clip.none, MaterialStatesController? statesController, required Widget child}) -
Create a TextButton.
const
-
TextButton.icon({Key? key, required VoidCallback? onPressed, VoidCallback? onLongPress, ValueChanged<
bool> ? onHover, ValueChanged<bool> ? onFocusChange, ButtonStyle? style, FocusNode? focusNode, bool? autofocus, Clip? clipBehavior, required Widget icon, required Widget label}) -
Create a text button from a pair of widgets that serve as the button's
icon
andlabel
.factory
Properties
- autofocus → bool
-
True if this widget will be selected as the initial focus when no other
node in its scope is currently focused.
finalinherited
- child → Widget?
-
Typically the button's label.
finalinherited
- clipBehavior → Clip
-
The content will be clipped (or not) according to this option.
finalinherited
- enabled → bool
-
Whether the button is enabled or disabled.
read-onlyinherited
- focusNode → FocusNode?
-
An optional focus node to use as the focus node for this widget.
finalinherited
- hashCode → int
- The hash code for this object.
- key → Key?
-
Controls how one widget replaces another widget in the tree.
finalinherited
-
onFocusChange
→ ValueChanged<
bool> ? -
Handler called when the focus changes.
finalinherited
-
onHover
→ ValueChanged<
bool> ? -
Called when a pointer enters or exits the button response area.
finalinherited
- onLongPress → VoidCallback?
-
Called when the button is long-pressed.
finalinherited
- onPressed → VoidCallback?
-
Called when the button is tapped or otherwise activated.
finalinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
read-onlyinherited
- statesController → MaterialStatesController?
-
Represents the interactive "state" of this widget in terms of
a set of MaterialStates, like MaterialState.pressed and
MaterialState.focused.
finalinherited
- style → ButtonStyle?
-
Customizes this button's appearance.
finalinherited
Methods
-
createElement(
) → StatefulElement -
Creates a StatefulElement to manage this widget's location in the tree.
inherited
-
createState(
) → State< ButtonStyleButton> -
Creates the mutable state for this widget at a given location in the tree.
inherited
-
debugDescribeChildren(
) → List< DiagnosticsNode> -
Returns a list of
DiagnosticsNode
objects describing this node's children.protected">@protectedinherited -
debugFillProperties(
DiagnosticPropertiesBuilder properties) → void -
Add additional properties associated with the node.
inherited
-
defaultStyleOf(
BuildContext context) → ButtonStyle -
Defines the button's default appearance.
override
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a non-existent method or property is accessed.
inherited
-
themeStyleOf(
BuildContext context) → ButtonStyle? -
Returns the TextButtonThemeData.style of the closest
TextButtonTheme ancestor.
override
-
toDiagnosticsNode(
{String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode -
Returns a debug representation of the object that is used by debugging
tools and by DiagnosticsNode.toStringDeep.
inherited
-
toString(
{DiagnosticLevel minLevel = DiagnosticLevel.info}) → String -
A string representation of this object.
inherited
-
toStringDeep(
{String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String -
Returns a string representation of this node and its descendants.
inherited
-
toStringShallow(
{String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String -
Returns a one-line detailed description of the object.
inherited
-
toStringShort(
) → String -
A short, textual description of this widget.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
nonVirtual">@nonVirtualinherited
Static Methods
-
styleFrom(
{Color? foregroundColor, Color? backgroundColor, Color? disabledForegroundColor, Color? disabledBackgroundColor, Color? shadowColor, Color? surfaceTintColor, double? elevation, TextStyle? textStyle, EdgeInsetsGeometry? padding, Size? minimumSize, Size? fixedSize, Size? maximumSize, BorderSide? side, OutlinedBorder? shape, MouseCursor? enabledMouseCursor, MouseCursor? disabledMouseCursor, VisualDensity? visualDensity, MaterialTapTargetSize? tapTargetSize, Duration? animationDuration, bool? enableFeedback, AlignmentGeometry? alignment, InteractiveInkFeatureFactory? splashFactory, Color? primary, Color? onSurface}) → ButtonStyle - A static convenience method that constructs a text button ButtonStyle given simple values.