BorderRadiusDirectional class Null safety

An immutable set of radii for each corner of a rectangle, but with the corners specified in a manner dependent on the writing direction.

This can be used to specify a corner radius on the leading or trailing edge of a box, so that it flips to the other side when the text alignment flips (e.g. being on the top right in English text but the top left in Arabic text).

See also:

  • BorderRadius, a variant that uses physical labels (topLeft and topRight instead of topStart and topEnd).
Inheritance

Constructors

BorderRadiusDirectional.all(Radius radius)
Creates a border radius where all radii are radius.
const
BorderRadiusDirectional.circular(double radius)
Creates a border radius where all radii are Radius.circular(radius).
BorderRadiusDirectional.horizontal({Radius start = Radius.zero, Radius end = Radius.zero})
Creates a horizontally symmetrical border radius where the start and end sides of the rectangle have the same radii.
const
BorderRadiusDirectional.only({Radius topStart = Radius.zero, Radius topEnd = Radius.zero, Radius bottomStart = Radius.zero, Radius bottomEnd = Radius.zero})
Creates a border radius with only the given non-zero values. The other corners will be right angles.
const
BorderRadiusDirectional.vertical({Radius top = Radius.zero, Radius bottom = Radius.zero})
Creates a vertically symmetric border radius where the top and bottom sides of the rectangle have the same radii.
const

Properties

bottomEnd → Radius
The bottom-end Radius.
final
bottomStart → Radius
The bottom-start Radius.
final
hashCode → int
The hash code for this object.
read-onlyinherited
runtimeType → Type
A representation of the runtime type of the object.
read-onlyinherited
topEnd → Radius
The top-end Radius.
final
topStart → Radius
The top-start Radius.
final

Methods

add(BorderRadiusGeometry other) → BorderRadiusGeometry
Returns the sum of two BorderRadiusGeometry objects.
override
noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed.
inherited
resolve(TextDirection? direction) → BorderRadius
Convert this instance into a BorderRadius, so that the radii are expressed for specific physical corners (top-left, top-right, etc) rather than in a direction-dependent manner.
override
subtract(BorderRadiusGeometry other) → BorderRadiusGeometry
Returns the difference between two BorderRadiusGeometry objects.
override
toString() → String
A string representation of this object.
inherited

Operators

operator %(double other) → BorderRadiusDirectional
Computes the remainder of each corner by the given factor.
override
operator *(double other) → BorderRadiusDirectional
Scales each corner of the BorderRadiusDirectional by the given factor.
override
operator +(BorderRadiusDirectional other) → BorderRadiusDirectional
Returns the sum of two BorderRadiusDirectional objects.
operator -(BorderRadiusDirectional other) → BorderRadiusDirectional
Returns the difference between two BorderRadiusDirectional objects.
operator /(double other) → BorderRadiusDirectional
Divides each corner of the BorderRadiusDirectional by the given factor.
override
operator ==(Object other) → bool
The equality operator.
inherited
operator unary-() → BorderRadiusDirectional
Returns the BorderRadiusDirectional object with each corner negated.
override
operator ~/(double other) → BorderRadiusDirectional
Integer divides each corner of the BorderRadiusDirectional by the given factor.
override

Static Methods

lerp(BorderRadiusDirectional? a, BorderRadiusDirectional? b, double t) → BorderRadiusDirectional?
Linearly interpolate between two BorderRadiusDirectional objects.
override

Constants

zero → const BorderRadiusDirectional
A border radius with all zero radii.
BorderRadiusDirectional.all(Radius.zero)