BoundedFrictionSimulation class Null safety

A FrictionSimulation that clamps the modeled particle to a specific range of values.

Only the position is clamped. The velocity dx will continue to report unbounded simulated velocities once the particle has reached the bounds.

Inheritance

Constructors

BoundedFrictionSimulation(double drag, double position, double velocity, double _minX, double _maxX)
Creates a BoundedFrictionSimulation with the given arguments, namely: the fluid drag coefficient cₓ, a unitless value; the initial position x₀, in the same length units as used for x; the initial velocity dx₀, in the same velocity units as used for dx, the minimum value for the position, and the maximum value for the position. The minimum and maximum values must be in the same units as the initial position, and the initial position must be within the given range.

Properties

finalX double
The value of x at double.infinity.
read-onlyinherited
hashCode int
The hash code for this object.
read-onlyinherited
runtimeType Type
A representation of the runtime type of the object.
read-onlyinherited
tolerance Tolerance
How close to the actual end of the simulation a value at a particular time must be before isDone considers the simulation to be "done".
read / writeinherited

Methods

dx(double time) double
The velocity of the object in the simulation at the given time.
inherited
isDone(double time) bool
Whether the simulation is "done" at the given time.
override
noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed.
inherited
timeAtX(double x) double
The time at which the value of x(time) will equal x.
inherited
toString() String
A string representation of this object.
override
x(double time) double
The position of the object in the simulation at the given time.
override

Operators

operator ==(Object other) bool
The equality operator.
inherited