paintOverflowIndicator method Null safety

void paintOverflowIndicator(
  1. PaintingContext context,
  2. Offset offset,
  3. Rect containerRect,
  4. Rect childRect,
  5. {List<DiagnosticsNode>? overflowHints}
)

To be called when the overflow indicators should be painted.

Typically only called if there is an overflow, and only from within a debug build.

See example code in DebugOverflowIndicatorMixin documentation.

Implementation

void paintOverflowIndicator(
  PaintingContext context,
  Offset offset,
  Rect containerRect,
  Rect childRect, {
  List<DiagnosticsNode>? overflowHints,
}) {
  final RelativeRect overflow = RelativeRect.fromRect(containerRect, childRect);

  if (overflow.left <= 0.0 &&
      overflow.right <= 0.0 &&
      overflow.top <= 0.0 &&
      overflow.bottom <= 0.0) {
    return;
  }

  final List<_OverflowRegionData> overflowRegions = _calculateOverflowRegions(overflow, containerRect);
  for (final _OverflowRegionData region in overflowRegions) {
    context.canvas.drawRect(region.rect.shift(offset), _indicatorPaint);
    final TextSpan? textSpan = _indicatorLabel[region.side.index].text as TextSpan?;
    if (textSpan?.text != region.label) {
      _indicatorLabel[region.side.index].text = TextSpan(
        text: region.label,
        style: _indicatorTextStyle,
      );
      _indicatorLabel[region.side.index].layout();
    }

    final Offset labelOffset = region.labelOffset + offset;
    final Offset centerOffset = Offset(-_indicatorLabel[region.side.index].width / 2.0, 0.0);
    final Rect textBackgroundRect = centerOffset & _indicatorLabel[region.side.index].size;
    context.canvas.save();
    context.canvas.translate(labelOffset.dx, labelOffset.dy);
    context.canvas.rotate(region.rotation);
    context.canvas.drawRect(textBackgroundRect, _labelBackgroundPaint);
    _indicatorLabel[region.side.index].paint(context.canvas, centerOffset);
    context.canvas.restore();
  }

  if (_overflowReportNeeded) {
    _overflowReportNeeded = false;
    _reportOverflow(overflow, overflowHints);
  }
}