shadowColor property Null safety
The shadow color.
Implementation
Color? get shadowColor => _shadowColor;
Implementation
set shadowColor(Color? value) {
if (value != _shadowColor) {
_shadowColor = value;
markNeedsAddToScene();
}
}
The shadow color.
Color? get shadowColor => _shadowColor;
set shadowColor(Color? value) {
if (value != _shadowColor) {
_shadowColor = value;
markNeedsAddToScene();
}
}