absorbing property Null safety

bool absorbing

Whether this render object absorbs pointers during hit testing.

Regardless of whether this render object absorbs pointers during hit testing, it will still consume space during layout and be visible during painting.

Implementation

bool get absorbing => _absorbing;
void absorbing=(bool value)

Implementation

set absorbing(bool value) {
  if (_absorbing == value) {
    return;
  }
  _absorbing = value;
  if (ignoringSemantics == null) {
    markNeedsSemanticsUpdate();
  }
}