childrenInHitTestOrder property Null safety
override
Provides an iterable that walks the children of the viewport, in the order that hit-testing should use.
This should be the reverse order of childrenInPaintOrder.
Implementation
@override
Iterable<RenderSliver> get childrenInHitTestOrder {
final List<RenderSliver> children = <RenderSliver>[];
if (firstChild == null) {
return children;
}
RenderSliver? child = center;
while (child != null) {
children.add(child);
child = childAfter(child);
}
child = childBefore(center!);
while (child != null) {
children.add(child);
child = childBefore(child);
}
return children;
}