childrenInPaintOrder property Null safety
override
Provides an iterable that walks the children of the viewport, in the order that they should be painted.
This should be the reverse order of childrenInHitTestOrder.
Implementation
@override
Iterable<RenderSliver> get childrenInPaintOrder {
final List<RenderSliver> children = <RenderSliver>[];
if (firstChild == null) {
return children;
}
RenderSliver? child = firstChild;
while (child != center) {
children.add(child!);
child = childAfter(child);
}
child = lastChild;
while (true) {
children.add(child!);
if (child == center) {
return children;
}
child = childBefore(child);
}
}