showInViewport method Null safety
- {RenderObject? descendant,
- Rect? rect,
- required RenderAbstractViewport viewport,
- required ViewportOffset offset,
- Duration duration = Duration.zero,
- Curve curve = Curves.ease}
Make (a portion of) the given descendant
of the given viewport
fully
visible in the viewport
by manipulating the provided ViewportOffset
offset
.
The optional rect
parameter describes which area of the descendant
should be shown in the viewport. If rect
is null, the entire
descendant
will be revealed. The rect
parameter is interpreted
relative to the coordinate system of descendant
.
The returned Rect describes the new location of descendant
or rect
in the viewport after it has been revealed. See RevealedOffset.rect
for a full definition of this Rect.
The parameters viewport
and offset
are required and cannot be null.
If descendant
is null, this is a no-op and rect
is returned.
If both descendant
and rect
are null, null is returned because there is
nothing to be shown in the viewport.
The duration
parameter can be set to a non-zero value to animate the
target object into the viewport with an animation defined by curve
.
See also:
- RenderObject.showOnScreen, overridden by RenderViewportBase and the renderer for SingleChildScrollView to delegate to this method.
Implementation
static Rect? showInViewport({
RenderObject? descendant,
Rect? rect,
required RenderAbstractViewport viewport,
required ViewportOffset offset,
Duration duration = Duration.zero,
Curve curve = Curves.ease,
}) {
assert(viewport != null);
assert(offset != null);
if (descendant == null) {
return rect;
}
final RevealedOffset leadingEdgeOffset = viewport.getOffsetToReveal(descendant, 0.0, rect: rect);
final RevealedOffset trailingEdgeOffset = viewport.getOffsetToReveal(descendant, 1.0, rect: rect);
final double currentOffset = offset.pixels;
// scrollOffset
// 0 +---------+
// | |
// _ | |
// viewport position | | |
// with `descendant` at | | | _
// trailing edge |_ | xxxxxxx | | viewport position
// | | | with `descendant` at
// | | _| leading edge
// | |
// 800 +---------+
//
// `trailingEdgeOffset`: Distance from scrollOffset 0 to the start of the
// viewport on the left in image above.
// `leadingEdgeOffset`: Distance from scrollOffset 0 to the start of the
// viewport on the right in image above.
//
// The viewport position on the left is achieved by setting `offset.pixels`
// to `trailingEdgeOffset`, the one on the right by setting it to
// `leadingEdgeOffset`.
final RevealedOffset targetOffset;
if (leadingEdgeOffset.offset < trailingEdgeOffset.offset) {
// `descendant` is too big to be visible on screen in its entirety. Let's
// align it with the edge that requires the least amount of scrolling.
final double leadingEdgeDiff = (offset.pixels - leadingEdgeOffset.offset).abs();
final double trailingEdgeDiff = (offset.pixels - trailingEdgeOffset.offset).abs();
targetOffset = leadingEdgeDiff < trailingEdgeDiff ? leadingEdgeOffset : trailingEdgeOffset;
} else if (currentOffset > leadingEdgeOffset.offset) {
// `descendant` currently starts above the leading edge and can be shown
// fully on screen by scrolling down (which means: moving viewport up).
targetOffset = leadingEdgeOffset;
} else if (currentOffset < trailingEdgeOffset.offset) {
// `descendant currently ends below the trailing edge and can be shown
// fully on screen by scrolling up (which means: moving viewport down)
targetOffset = trailingEdgeOffset;
} else {
// `descendant` is between leading and trailing edge and hence already
// fully shown on screen. No action necessary.
final Matrix4 transform = descendant.getTransformTo(viewport.parent! as RenderObject);
return MatrixUtils.transformRect(transform, rect ?? descendant.paintBounds);
}
assert(targetOffset != null);
offset.moveTo(targetOffset.offset, duration: duration, curve: curve);
return targetOffset.rect;
}