filterQuality property Null safety
The quality of sampling the texture and rendering it on screen.
When the texture is scaled, a default FilterQuality.low is used for a higher quality but slower interpolation (typically bilinear). It can be changed to FilterQuality.none for a lower quality but faster interpolation (typically nearest-neighbor). See also FilterQuality.medium and FilterQuality.high for more options.
Implementation
FilterQuality get filterQuality => _filterQuality;
Implementation
set filterQuality(FilterQuality value) {
assert(value != null);
if (value != _filterQuality) {
_filterQuality = value;
markNeedsPaint();
}
}