length property Null safety
inherited
The number of objects in this list.
The valid indices for a list are 0
through length - 1
.
final numbers = <int>[1, 2, 3];
print(numbers.length); // 3
Implementation
@override
int get length => _length;
inherited
Setting the length
changes the number of elements in the list.
The list must be growable.
If newLength
is greater than current length,
new entries are initialized to null
,
so newLength
must not be greater than the current length
if the element type E
is non-nullable.
final maybeNumbers = <int?>[1, null, 3];
maybeNumbers.length = 5;
print(maybeNumbers); // [1, null, 3, null, null]
maybeNumbers.length = 2;
print(maybeNumbers); // [1, null]
final numbers = <int>[1, 2, 3];
numbers.length = 1;
print(numbers); // [1]
numbers.length = 5; // Throws, cannot add `null`s.
Implementation
@override
set length(int newLength) {
if (newLength < _length) {
var defaultValue = _defaultValue;
for (var i = newLength; i < _length; i++) {
_buffer[i] = defaultValue;
}
} else if (newLength > _buffer.length) {
List<E> newBuffer;
if (_buffer.isEmpty) {
newBuffer = _createBuffer(newLength);
} else {
newBuffer = _createBiggerBuffer(newLength);
}
newBuffer.setRange(0, _length, _buffer);
_buffer = newBuffer;
}
_length = newLength;
}