intersectsWithTriangle method Null safety

double? intersectsWithTriangle(
  1. Triangle other
)

Return the distance from the origin of this to the intersection with other if this intersects with other, or null if the don't intersect.

Implementation

double? intersectsWithTriangle(Triangle other) {
  const epsilon = 10e-6;

  final point0 = other._point0;
  final point1 = other._point1;
  final point2 = other._point2;

  _e1
    ..setFrom(point1)
    ..sub(point0);
  _e2
    ..setFrom(point2)
    ..sub(point0);

  _direction.crossInto(_e2, _q);
  final a = _e1.dot(_q);

  if (a > -epsilon && a < epsilon) {
    return null;
  }

  final f = 1 / a;
  _s
    ..setFrom(_origin)
    ..sub(point0);
  final u = f * (_s.dot(_q));

  if (u < 0.0) {
    return null;
  }

  _s.crossInto(_e1, _r);
  final v = f * (_direction.dot(_r));

  if (v < -epsilon || u + v > 1.0 + epsilon) {
    return null;
  }

  final t = f * (_e2.dot(_r));

  return t;
}