generateVertexTexCoords method Null safety
- Vector2List texCoords,
- Vector3List positions,
- Uint16List indices
override
Implementation
@override
void generateVertexTexCoords(
Vector2List texCoords, Vector3List positions, Uint16List indices) {
// Front
texCoords[0] = Vector2(1.0, 0.0);
texCoords[1] = Vector2(0.0, 0.0);
texCoords[2] = Vector2(0.0, 1.0);
texCoords[3] = Vector2(1.0, 1.0);
// Back
texCoords[4] = Vector2(0.0, 1.0);
texCoords[5] = Vector2(1.0, 1.0);
texCoords[6] = Vector2(1.0, 0.0);
texCoords[7] = Vector2(0.0, 0.0);
// Right
texCoords[8] = Vector2(0.0, 1.0);
texCoords[9] = Vector2(1.0, 1.0);
texCoords[10] = Vector2(1.0, 0.0);
texCoords[11] = Vector2(0.0, 0.0);
// Left
texCoords[12] = Vector2(1.0, 0.0);
texCoords[13] = Vector2(0.0, 0.0);
texCoords[14] = Vector2(0.0, 1.0);
texCoords[15] = Vector2(1.0, 1.0);
// Top
texCoords[16] = Vector2(1.0, 1.0);
texCoords[17] = Vector2(1.0, 0.0);
texCoords[18] = Vector2(0.0, 0.0);
texCoords[19] = Vector2(0.0, 1.0);
// Bottom
texCoords[20] = Vector2(0.0, 0.0);
texCoords[21] = Vector2(0.0, 1.0);
texCoords[22] = Vector2(1.0, 1.0);
texCoords[23] = Vector2(1.0, 0.0);
}