Implementation
MeshGeometry createRing(double innerRadius, double outerRadius,
{GeometryGeneratorFlags? flags,
List<GeometryFilter>? filters,
int segments = 64,
double thetaStart = 0.0,
double thetaLength = math.pi * 2.0,
bool stripTextureCoordinates = true}) {
_innerRadius = innerRadius;
_outerRadius = outerRadius;
_segments = segments;
_thetaStart = thetaStart;
_thetaLength = thetaLength;
_stripTextureCoordinates = stripTextureCoordinates;
return createGeometry(flags: flags, filters: filters);
}