AnimatedBuilder class Null safety
A general-purpose widget for building animations.
AnimatedBuilder is useful for more complex widgets that wish to include an animation as part of a larger build function. To use AnimatedBuilder, simply construct the widget and pass it a builder function.
For simple cases without additional state, consider using AnimatedWidget.
Performance optimizations
If your builder function contains a subtree that does not depend on the animation, it's more efficient to build that subtree once instead of rebuilding it on every animation tick.
If you pass the pre-built subtree as the child parameter, the AnimatedBuilder will pass it back to your builder function so that you can incorporate it into your build.
Using this pre-built child is entirely optional, but can improve performance significantly in some cases and is therefore a good practice.
flutter create --sample=widgets.AnimatedBuilder.1 mysample
Improve rebuilds performance using AnimatedBuilder
Despite the name, AnimatedBuilder is not limited to Animations. Any subtype of Listenable (such as ChangeNotifier and ValueNotifier) can be used with an AnimatedBuilder to rebuild only certain parts of a widget when the Listenable notifies its listeners. This technique is a performance improvement that allows rebuilding only specific widgets leaving others untouched.
flutter create --sample=cupertino.AnimatedBuilder.2 mysample
See also:
- TweenAnimationBuilder, which animates a property to a target value without requiring manual management of an AnimationController.
- Inheritance
-
- Object
- DiagnosticableTree
- Widget
- StatefulWidget
- AnimatedWidget
- AnimatedBuilder
Constructors
- AnimatedBuilder({Key? key, required Listenable animation, required TransitionBuilder builder, Widget? child})
-
Creates an animated builder.
const
Properties
- builder → TransitionBuilder
-
Called every time the animation changes value.
final
- child → Widget?
-
The child widget to pass to the builder.
final
- hashCode → int
- The hash code for this object.
- key → Key?
-
Controls how one widget replaces another widget in the tree.
finalinherited
- listenable → Listenable
-
The Listenable to which this widget is listening.
finalinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
read-onlyinherited
Methods
-
build(
BuildContext context) → Widget -
Override this method to build widgets that depend on the state of the
listenable (e.g., the current value of the animation).
override
-
createElement(
) → StatefulElement -
Creates a StatefulElement to manage this widget's location in the tree.
inherited
-
createState(
) → State< AnimatedWidget> -
Subclasses typically do not override this method.
inherited
-
debugDescribeChildren(
) → List< DiagnosticsNode> -
Returns a list of
DiagnosticsNode
objects describing this node's children.protected">@protectedinherited -
debugFillProperties(
DiagnosticPropertiesBuilder properties) → void -
Add additional properties associated with the node.
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a non-existent method or property is accessed.
inherited
-
toDiagnosticsNode(
{String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode -
Returns a debug representation of the object that is used by debugging
tools and by DiagnosticsNode.toStringDeep.
inherited
-
toString(
{DiagnosticLevel minLevel = DiagnosticLevel.info}) → String -
A string representation of this object.
inherited
-
toStringDeep(
{String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String -
Returns a string representation of this node and its descendants.
inherited
-
toStringShallow(
{String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String -
Returns a one-line detailed description of the object.
inherited
-
toStringShort(
) → String -
A short, textual description of this widget.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
nonVirtual">@nonVirtualinherited