x method Null safety

  1. @override
double x(
  1. double time
)
override

The position of the object in the simulation at the given time.

Implementation

@override
double x(double time) {
  final double t = clampDouble(time / _duration, 0.0, 1.0);
  return position + _distance * _flingDistancePenetration(t) * velocity.sign;
}