ConnectionState enum Null safety
The state of connection to an asynchronous computation.
The usual flow of state is as follows:
- none, maybe with some initial data.
- waiting, indicating that the asynchronous operation has begun, typically with the data being null.
- active, with data being non-null, and possible changing over time.
- done, with data being non-null.
See also:
- AsyncSnapshot, which augments a connection state with information received from the asynchronous computation.
Constructors
- ConnectionState()
-
const
Values
- none → const ConnectionState
-
Not currently connected to any asynchronous computation.
For example, a FutureBuilder whose FutureBuilder.future is null.
ConnectionState()
- waiting → const ConnectionState
-
Connected to an asynchronous computation and awaiting interaction.
ConnectionState()
- active → const ConnectionState
-
Connected to an active asynchronous computation.
For example, a Stream that has returned at least one value, but is not yet done.
ConnectionState()
- done → const ConnectionState
-
Connected to a terminated asynchronous computation.
ConnectionState()
Properties
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a non-existent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Constants
-
values
→ const List<
ConnectionState> -
A constant List of the values in this enum, in order of their declaration.
[none, waiting, active, done]