updateEditingValue method Null safety
- TextEditingValue value
override
Requests that this client update its editing state to the given value.
The new value
is treated as user input and thus may subject to input
formatting.
Implementation
@override
void updateEditingValue(TextEditingValue value) {
// This method handles text editing state updates from the platform text
// input plugin. The [EditableText] may not have the focus or an open input
// connection, as autofill can update a disconnected [EditableText].
// Since we still have to support keyboard select, this is the best place
// to disable text updating.
if (!_shouldCreateInputConnection) {
return;
}
if (widget.readOnly) {
// In the read-only case, we only care about selection changes, and reject
// everything else.
value = _value.copyWith(selection: value.selection);
}
_lastKnownRemoteTextEditingValue = value;
if (value == _value) {
// This is possible, for example, when the numeric keyboard is input,
// the engine will notify twice for the same value.
// Track at https://github.com/flutter/flutter/issues/65811
return;
}
if (value.text == _value.text && value.composing == _value.composing) {
// `selection` is the only change.
_handleSelectionChanged(value.selection, (_textInputConnection?.scribbleInProgress ?? false) ? SelectionChangedCause.scribble : SelectionChangedCause.keyboard);
} else {
hideToolbar();
_currentPromptRectRange = null;
final bool revealObscuredInput = _hasInputConnection
&& widget.obscureText
&& WidgetsBinding.instance.platformDispatcher.brieflyShowPassword
&& value.text.length == _value.text.length + 1;
_obscureShowCharTicksPending = revealObscuredInput ? _kObscureShowLatestCharCursorTicks : 0;
_obscureLatestCharIndex = revealObscuredInput ? _value.selection.baseOffset : null;
_formatAndSetValue(value, SelectionChangedCause.keyboard);
}
// Wherever the value is changed by the user, schedule a showCaretOnScreen
// to make sure the user can see the changes they just made. Programmatical
// changes to `textEditingValue` do not trigger the behavior even if the
// text field is focused.
_scheduleShowCaretOnScreen(withAnimation: true);
if (_hasInputConnection) {
// To keep the cursor from blinking while typing, we want to restart the
// cursor timer every time a new character is typed.
_stopCursorBlink(resetCharTicks: false);
_startCursorBlink();
}
}