children property Null safety
final
The widgets below this widget in the tree.
If this list is going to be mutated, it is usually wise to put a Key on each of the child widgets, so that the framework can match old configurations to new configurations and maintain the underlying render objects.
Also, a Widget
in Flutter is immutable, so directly modifying the
children such as someMultiChildRenderObjectWidget.children.add(...)
or
as the example code below will result in incorrect behaviors. Whenever the
children list is modified, a new list object should be provided.
class SomeWidgetState extends State<SomeWidget> {
List<Widget> _children;
void initState() {
_children = [];
}
void someHandler() {
setState(() {
_children.add(...);
});
}
Widget build(...) {
// Reusing `List<Widget> _children` here is problematic.
return Row(children: _children);
}
}
The following code corrects the problem mentioned above.
class SomeWidgetState extends State<SomeWidget> {
List<Widget> _children;
void initState() {
_children = [];
}
void someHandler() {
setState(() {
// The key here allows Flutter to reuse the underlying render
// objects even if the children list is recreated.
_children.add(ChildWidget(key: ...));
});
}
Widget build(...) {
// Always create a new list of children as a Widget is immutable.
return Row(children: List.of(_children));
}
}
Implementation
final List<Widget> children;