RawGestureDetectorState class Null safety

State for a RawGestureDetector.

Inheritance

Constructors

RawGestureDetectorState()

Properties

context BuildContext
The location in the tree where this widget builds.
read-onlyinherited
hashCode int
The hash code for this object.
read-onlyinherited
mounted bool
Whether this State object is currently in a tree.
read-onlyinherited
runtimeType Type
A representation of the runtime type of the object.
read-onlyinherited
widget RawGestureDetector
The current configuration.
read-onlyinherited

Methods

activate() → void
Called when this object is reinserted into the tree after having been removed via deactivate.
mustCallSuper">@mustCallSuperprotected">@protectedinherited
build(BuildContext context) Widget
Describes the part of the user interface represented by this widget.
override
deactivate() → void
Called when this object is removed from the tree.
mustCallSuper">@mustCallSuperprotected">@protectedinherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
override
didChangeDependencies() → void
Called when a dependency of this State object changes.
mustCallSuper">@mustCallSuperprotected">@protectedinherited
didUpdateWidget(covariant RawGestureDetector oldWidget) → void
Called whenever the widget configuration changes.
override
dispose() → void
Called when this object is removed from the tree permanently.
override
initState() → void
Called when this object is inserted into the tree.
override
noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed.
inherited
reassemble() → void
Called whenever the application is reassembled during debugging, for example during hot reload.
mustCallSuper">@mustCallSuperprotected">@protectedinherited
replaceGestureRecognizers(Map<Type, GestureRecognizerFactory<GestureRecognizer>> gestures) → void
This method can be called after the build phase, during the layout of the nearest descendant RenderObjectWidget of the gesture detector, to update the list of active gesture recognizers.
replaceSemanticsActions(Set<SemanticsAction> actions) → void
This method can be called to filter the list of available semantic actions, after the render object was created.
setState(VoidCallback fn) → void
Notify the framework that the internal state of this object has changed.
protected">@protectedinherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) String
A string representation of this object.
inherited
toStringShort() String
A brief description of this object, usually just the runtimeType and the hashCode.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited