children property Null safety
final
The widgets to display.
If this list is going to be mutated, it is usually wise to put a Key on each of the child widgets, so that the framework can match old configurations to new configurations and maintain the underlying render objects.
Also, a Widget
in Flutter is immutable, so directly modifying the
children such as someWidget.children.add(...)
or
passing a reference of the original list value to the children parameter
will result in incorrect behaviors. Whenever the
children list is modified, a new list object should be provided.
The following code corrects the problem mentioned above.
class SomeWidgetState extends State<SomeWidget> {
List<Widget> _children;
void initState() {
_children = [];
}
void someHandler() {
setState(() {
// The key here allows Flutter to reuse the underlying render
// objects even if the children list is recreated.
_children.add(ChildWidget(key: UniqueKey()));
});
}
Widget build(BuildContext context) {
// Always create a new list of children as a Widget is immutable.
return PageView(children: List<Widget>.of(_children));
}
}
Implementation
final List<Widget> children;